The name Do-shî Sêdè is derived from the Sylvin language, as Do-shî Sêdè was founded by Giant Isopods, who was culturaly Iron Elf.
Climate
Do-shî Sêdè has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a pleasant 24°C (75°F). Do-shî Sêdè receives an average of 226 cm/y (88 in/y) of precipitation, most of which comes in the form of rain during the summer. Do-shî Sêdè covers an area of nearly 16 km2 (6 mi2), and an average elevation of 3792 m (12440 ft) above sea level.
Overview
Do-shî Sêdè was founded durring the early 11th century, by Giant Isopods. The establishment of Do-shî Sêdè was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Do-shî Sêdè's construction back out of the project. Giant Isopods pushed on reguardles, and Do-shî Sêdè was finished, but starts off as a terible place to live.
Do-shî Sêdè was built using the conventions of Iron Elf durring the early 11th century. Naturaly, all settlmentss have their own look to them, and Do-shî Sêdè is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Do-shî Sêdè is buildings are arranged arrounded highly ordered system of restrictive cobblestone streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Do-shî Sêdè weathering a full scale bombardment durring a siege. The budget focused millitary grade defenses has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.
Do-shî Sêdè is not quite well. Something happened here, perhapse recently, perhapse long ago. Whatever it was, it settled into the very soul of the city like a festering wound. The people go about their day well enough, but there’s a tention in the air you can cut with a knife. There’s a patern to the panic. It’s not easy to see, and no one quite agrees on what it is, but the locals know and operate under this pattern. It shapes everything they do, and you feel as if you’ve almost worked it out only for some small detail to devastate your theory every time you try and comprehend it.
Civic Infrastructure
Do-shî Sêdè has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Do-shî Sêdè has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Do-shî Sêdè. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Do-shî Sêdè's parks.
Do-shî Sêdè has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Do-shî Sêdè.
Do-shî Sêdè has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Do-shî Sêdè has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Do-shî Sêdè has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Do-shî Sêdè has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Do-shî Sêdè has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Do-shî Sêdè has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Do-shî Sêdè's public wards, blessings, and other arcane systems.
Do-shî Sêdè has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Do-shî Sêdè's natural decorations nor waterways.
Do-shî Sêdè has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Do-shî Sêdè has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Do-shî Sêdè has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
One or more crime bosses have a powerful influence within Do-shî Sêdè. They may control crime within the community itself, or they may use it simply as a safe haven from which to direct their minions elsewhere. Local law enforcement may know all about them, but lack the strength to confront them and their paid or intimidated henchmen.
Do-shî Sêdè's bank was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.
Due to the actions of local Kami, winter is long in Do-shî Sêdè.
The Psyche Serpent near Do-shî Sêdè are known to be a mutant strain of the creature.
Do-shî Sêdè's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves ritual combat to channel Abjuration energies of tier 1 via guttural bellowing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 6
Farmers: 13
Farm Laborer: 16
Hunters: 13
Milk Maids: 10
Ranchers: 4
Ranch Hands: 11
Shepherds: 10
Farmland: 15610 m2
Cattle and Similar Creatures: 966
Poultry: 11592
Swine: 772
Sheep: 38
Goats: 7
Horses, Mounts, and Beasts of Burden: 386
Craftsmen
Arms and Toolmakers: 8
Blacksmiths: 8
Bookbinders: 4
Buckle-makers: 5
Cabinetmakers: 8
Candlemakers: 13
Carpenters: 13
Clothmakers: 10
Coach and Harness Makers: 3
Coopers: 10
Copper, Brass, Tin, Zinc, and Lead Workers: 5
Copyists: 3
Cutlers: 3
Fabricworkers: 8
Farrier: 22
Furriers: 2
Glassworkers: 12
Gunsmiths: 8
Harness-Makers: 3
Hatters: 7
Hosiery Workers: 2
Jewelers: 4
Leatherwrights: 10
Locksmiths: 3
Matchstick makers: 6
Musical Instrument Makers: 5
Painters, Structures and Fixtures: 4
Paper Workers: 5
Plasterers: 5
Pursemakers: 6
Roofers: 4
Ropemakers: 3
Rugmakers: 3
Saddlers: 6
Scabbardmakers: 8
Scalemakers: 4
Scientific, Surgical, and Optical Instrument Makers: 2
Sculptors, Structures and Fixtures: 3
Shoemakers: 3
Soap and Tallow Workers: 13
Tailors: 28
Tanners: 4
Upholsterers: 5
Watchmakers: 5
Weavers: 11
Whitesmiths: 3
Merchants
Adventuring Goods Retellers: 2
Arcana Sellers: 2
Beer-Sellers: 5
Booksellers: 6
Butchers: 9
Chandlers: 9
Chicken Butchers: 10
Entrepreneurs: 3
Fine Clothiers: 9
Fishmongers: 10
Florists: 2
Potion Sellers: 6
Resellers: 16
Spice Merchants: 5
Wine-sellers: 7
Wheelwright: 6
Woodsellers: 3
Service workers
Bakers: 22
Barbers: 19
Coachmen: 5
Cooks: 17
Doctors: 8
Gamekeepers: 6
Grooms: 3
Hairdressers: 12
Healers: 10
Housekeepers: 10
Housemaids: 18
House Stewards: 11
Inns: 3
Laundry maids: 7
Maidservants: 14
Nursery Maids: 7
Pastrycooks: 12
Restaurateur: 15
Tavern Keepers: 16
Specialized Laborer
Ashworkers: 5
Bleachers: 3
Chemical Workers: 2
Coal Heavers: 7
In-Town Couriers: 9
Long Haul Couriers: 9
Dockyard Workers: 7
Gas Workers: 1
Hay Merchants: 3
Leech Collectors: 10
Millers: 8
Miners: 8
Oilmen and Polishers: 5
Postmen: 9
Pure Finder: 5
Skinners: 12
Sugar Refiners: 2
Tosher: 5
Warehousemen: 12
Watercarriers: 8
Watermen, Bargemen, etc.: 11
Skilled Laborers
Accountants: 5
Alchemist: 6
Clerk: 8
Dentists: 4
Educators: 10
Engineers: 5
Gardeners: 3
Mages: 2
Plumbers: 4
Pharmacist: 4
Professors: 1
Scientists: 2
Wizards: 1
Civil Servants
Adventurers: 3
Bankers: 5
Civil Clerks: 8
Civic Iudex: 4
Consultants: 2
Exorcist: 8
Fixers: 4
Kami Clerk: 7
Landlords: 7
Lawyers: 4
Legend Keepers: 6
Militia Officers: 35
Monks, Monastic: 11
Monks, Civic: 12
Historian, Oral: 8
Historian, Textual: 4
Policemen, Sheriffs, etc.: 8
Priests: 20
Rangers: 5
Rat Catchers: 5
Scholars: 5
Spiritualist: 7
Slayers: 2
Storytellers: 16
Military Officers: 14
Cottage Industries
Brewers: 12
Comfort Services: 16
Enchanters: 4
Herbalists: 4
Jaminators: 13
Needleworkers: 13
Potters: 6
Preserve Makers: 11
Quilters: 5
Seamsters: 18
Spinners: 11
Tinker: 4
Weaver: 9
Artists
Actors: 4
Architects: 1
Bards: 5
Costumers: 2
Dancers: 4
Drafters: 2
Engravers: 3
Fine Furniture Carpenters: 1
Glaziers: 4
Inlayers: 3
Musicians: 12
Painters, Art: 2
Playwrights: 4
Sculptors, Art: 3
Wood Carvers: 14
Writers: 13
Produce Industries
Butter Churners: 12
Canners: 12
Cheesmakers: 12
Ice Merchants: 1
Millers: 8
Picklers: 6
Smokers: 4
Stockmakers: 4
Tobacconists: 5
Tallowmakers: 9
1394 of Do-shî Sêdè's population work within a Foundational Occupation.
77 work in Agriculture
310 work as Craftsmen
110 work as Merchants
215 work as Service Workers
141 work as General Laborers
55 work as Skilled Laborers
210 work as Civil Servants
126 work in Cottage Industries
77 work as Artists
73 work in Produce Industries
2239 of Do-shî Sêdè's population do not work in a formal occupation, but do contribute to the local economy. 231 (6%) are noncontributers.
Points of Interest
Due to a magical anomaly, Do-shî Sêdè is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.
POI
History
In time immemorial, reportedly some time during the early 2nd century, Do-shî Sêdè was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Do-shî Sêdè lost 257 people, 162 livestock, and 80 buildings. The conflict ended after roughly 224, when members of Do-shî Sêdè's militia enacted an operation to defend a particular solgiers group from enemy attack. The operation was complicated by a natural disaster interrupted the operation, shattering unit cohesion. The conflict ended with the defense of the ruin against a siege, which ended in a stalemate for Do-shî Sêdè's forces. The war is remembered in legend by Do-shî Sêdè's bards, historians, and legend keepers.